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Paul Bourke wrote:
>
> Are you sick of these competitions or is there still interest?
I think they are a great idea!
>
> If the later then how about another in the near future, what about these options?
> 1. Limited geometry. eg: Create a scene with no more than 10 objects from
> the following list: sphere, cylinder, cone, box.
Like it. Texturing/lighting could make all the difference. The sharp
edges might be a limiting factor.
> 2. Special geometry. eg: Create a scene using only one high level primitive,
> but as many of them as you like, for example: a supershape.
Not sure what high level primitive means.
> 3. Create a 3D scene which when rendered from a particular position forms an
> image that tiles the plane.
>
Whoa! Sounds tough. But radical.
> Feel free to suggest others.
The common element between contests is that they are relatively short,
simple, around a single limiting idea, that has more to do with process
than subject?
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